Isometric and scrolling tile games.
Some tutorials on creating isometric and scrolling tile games.
In each tutorial, we are painting views of a 'game world' to a 'canvas' image. This canvas image is usually (the stage).image (which will be quicker than painting to the image of a bitmap sprite).
Sneak peak at the end of stage 1
Incidently, if you're looking for a complete solution to creating a multi-user isometric game - then please check out http://www.isointeractive.com/
Paul said
Luke, this is fantastic. I've been trawling the net for something like this. I have to say I'm really impressed and looking forward to the next installment.
Posted 30th September, 2005
Tom said
Cant wait for you to finish the other tutorials. Im going to use them to make my own virtual chat like habbo hotel! Il make a fortune
Posted 15th October, 2005
James said
Yeah,
I can't waither ither man. I can use his code to produce my own and make a freaking killing, maybe even just use his code. ( why pay someone to create it when you can get it free )
although, doing the 'Tom method' copy & paste sounds like more fun!
Posted 15th October, 2005
MTK said
this is good that luke has posted it free :)
some companys expect over £2000 for thiskinda stuff, Cant wait luke :D
Posted 18th October, 2005
mdk said
Haha, MTK.. You are the one wanting to make a virtual chat like habbo.. I can see you just ripping all the free source code now..
Posted 20th October, 2005
MTK said
Sure why pay a company over a grand when its available on a perfectly legal site?
Posted 20th October, 2005
mdk said
I worked damn hard on my isometric game, then you just download it free with no effort and get the same amount of credit as me.
Posted 21st October, 2005
MTK said
Well lifes a bitch and then you die,
Posted 21st October, 2005
Adnw said
I'm sure you would have taken advantage, had you had the chance.
Posted 22nd October, 2005
Luke Wigley said
G'day.
Sorry to disappoint you, but this tutorial series won't culminate in a fully-working game engine you can cut and paste into a new game. Most of the hardwork in a game is in the details (getting the speed right, the challenges, responsiveness etc)- all I'm intending to do here is give a few pointers and some basic scripts to get ya started.
- Luke
Posted 22nd October, 2005
Adnw said
Your work is great Luke - These Tutorials have been amazing! Any idea when the next one will be out?
Posted 29th October, 2005
Todd said
hi luke, it seems you are a near-expert at programming ,i have recently began my own project (Mitto-Village) and i have designed quite a few sprite images using fireworks MX . i was originally going to use Game-maker to make the game as i have good knowledge of that but i then realised there is no way of using it to build "Online" games but i was then recomended to use macromedia director to programme the game & i was wondering if you would like to hop aboard the mitto-team i would be happy to recruit you as my "Left-hand man!" fell free to visit the site (www.mitto-village.uk.tt) or contact me with any queries. p.s i intend to purchase a .com , .net , .co.uk ... domain name with hosting ( the .uk.tt is just a temporary measure)
Posted 28th November, 2005
James said
Wow, what a unique idea! I'm sure your the only one Todd.
Posted 23rd December, 2005
lol said
i take it this is anothe dead end project thats not going to be finished, its been on v3.2 for months
Posted 4th January, 2006
Luke Wigley said
Sorry for the lack of updates -- other (paid) commitments have meant there's been little time recently to finish this series of tutorials
This tutorial series is going to be split into 3 different paths from this point, as the next steps are more specific to the particular game style:
-- using the tiling engine to make a side-view platform game
-- using the tiling engine to make a top-down game (like ISO, but no Z-sorting of tiles since they are all square and don't overlap)
-- using the tiling engine to make an ISO game (with Z-sorting)
The first two are done - I just need time to flesh out the explanations a bit more. The third is going to take some more time (probably after a couple of paid projects finish in March/April).
Posted 27th January, 2006
serina said
hi peps dont i reapet dont go on habbo hotel its shity u will get stuck to the computer i got habbo fob ia ihad to go on every day after skool and before skool
soooooo plz dont go on it it will swollow u whole
Posted 19th March, 2006
Todd said
Hi,
I was wondering where you can move your person around I was wondering if you can make that person around in the diamond squares? Please help by emailing me thanks.
Posted 28th March, 2006
ryan adams said
nice stuff bye
Posted 2nd May, 2006
Jaina said
the best one: http://necromanthus.com/Games/ShockWave/warcraft.html
Posted 6th June, 2006
Chelsea said
hello. i dont know what your talking about but i am just saying
hello. soi hello
Posted 10th February, 2007
bunny said
i wont to mack my own habbo hotel but how??? i need all the help on this one that i can get
Posted 3rd August, 2007
Tim said
hi anyone want to join me making a sorta habbo hotel
Posted 10th August, 2007
Tim said
My email is
timothykelson@hotmail.com
Posted 10th August, 2007
Tim said
Email me
Posted 10th August, 2007
meg said
thanks alot timmy
Posted 25th November, 2007
sam said
hi luke
very nice workshop! in 2002 i had written a testcase for an iso game engine with similar routines in director. similar means unfortunately similar problems, too ;-)
the scrolling on the 2d x-axis or y-axis was slower than the movement on the iso x-axis (2x+1y) or y-axis (1x+2y) . are there some inputs to fix this problem in part 3 of your tutorial?
Posted 27th September, 2005