Isometric and scrolling tile games.

Some tutorials on creating isometric and scrolling tile games.

In each tutorial, we are painting views of a 'game world' to a 'canvas' image. This canvas image is usually (the stage).image (which will be quicker than painting to the image of a bitmap sprite).

Sneak peak at the end of stage 1

Incidently, if you're looking for a complete solution to creating a multi-user isometric game - then please check out http://www.isointeractive.com/

Last updated 19th February, 2006

sam said

hi luke

very nice workshop! in 2002 i had written a testcase for an iso game engine with similar routines in director. similar means unfortunately similar problems, too ;-)

the scrolling on the 2d x-axis or y-axis was slower than the movement on the iso x-axis (2x+1y) or y-axis (1x+2y) . are there some inputs to fix this problem in part 3 of your tutorial?

Posted 27th September, 2005

Paul said

Luke, this is fantastic. I've been trawling the net for something like this. I have to say I'm really impressed and looking forward to the next installment.

Posted 30th September, 2005

Carrajola said

very nice tutorials, looking forward for the rest

Posted 8th October, 2005

Tom said

Cant wait for you to finish the other tutorials. Im going to use them to make my own virtual chat like habbo hotel! Il make a fortune

Posted 15th October, 2005

James said

Yeah,

I can't waither ither man. I can use his code to produce my own and make a freaking killing, maybe even just use his code. ( why pay someone to create it when you can get it free )

although, doing the 'Tom method' copy & paste sounds like more fun!

Posted 15th October, 2005

MTK said

this is good that luke has posted it free :)
some companys expect over £2000 for thiskinda stuff, Cant wait luke :D

Posted 18th October, 2005

mdk said

Haha, MTK.. You are the one wanting to make a virtual chat like habbo.. I can see you just ripping all the free source code now..

Posted 20th October, 2005

MTK said

Sure why pay a company over a grand when its available on a perfectly legal site?

Posted 20th October, 2005

mdk said

I worked damn hard on my isometric game, then you just download it free with no effort and get the same amount of credit as me.

Posted 21st October, 2005

MTK said

Well lifes a bitch and then you die,

Posted 21st October, 2005

Adnw said

I'm sure you would have taken advantage, had you had the chance.

Posted 22nd October, 2005

Luke Wigley said

G'day.

Sorry to disappoint you, but this tutorial series won't culminate in a fully-working game engine you can cut and paste into a new game. Most of the hardwork in a game is in the details (getting the speed right, the challenges, responsiveness etc)- all I'm intending to do here is give a few pointers and some basic scripts to get ya started.

- Luke

Posted 22nd October, 2005

Adnw said

Your work is great Luke - These Tutorials have been amazing! Any idea when the next one will be out?

Posted 29th October, 2005

Todd said

hi luke, it seems you are a near-expert at programming ,i have recently began my own project (Mitto-Village) and i have designed quite a few sprite images using fireworks MX . i was originally going to use Game-maker to make the game as i have good knowledge of that but i then realised there is no way of using it to build "Online" games but i was then recomended to use macromedia director to programme the game & i was wondering if you would like to hop aboard the mitto-team i would be happy to recruit you as my "Left-hand man!" fell free to visit the site (www.mitto-village.uk.tt) or contact me with any queries. p.s i intend to purchase a .com , .net , .co.uk ... domain name with hosting ( the .uk.tt is just a temporary measure)

Posted 28th November, 2005

Tim said

this is bad

Posted 3rd December, 2005

James said

Wow, what a unique idea! I'm sure your the only one Todd.

Posted 23rd December, 2005

lol said

i take it this is anothe dead end project thats not going to be finished, its been on v3.2 for months

Posted 4th January, 2006

Luke Wigley said

Sorry for the lack of updates -- other (paid) commitments have meant there's been little time recently to finish this series of tutorials

This tutorial series is going to be split into 3 different paths from this point, as the next steps are more specific to the particular game style:

-- using the tiling engine to make a side-view platform game
-- using the tiling engine to make a top-down game (like ISO, but no Z-sorting of tiles since they are all square and don't overlap)
-- using the tiling engine to make an ISO game (with Z-sorting)

The first two are done - I just need time to flesh out the explanations a bit more. The third is going to take some more time (probably after a couple of paid projects finish in March/April).

Posted 27th January, 2006

serina said

hi peps dont i reapet dont go on habbo hotel its shity u will get stuck to the computer i got habbo fob ia ihad to go on every day after skool and before skool
soooooo plz dont go on it it will swollow u whole

Posted 19th March, 2006

Todd said

Hi,
I was wondering where you can move your person around I was wondering if you can make that person around in the diamond squares? Please help by emailing me thanks.

Posted 28th March, 2006

ryan adams said

nice stuff bye

Posted 2nd May, 2006

Jaina said

the best one: http://necromanthus.com/Games/ShockWave/warcraft.html

Posted 6th June, 2006

Chelsea said

hello. i dont know what your talking about but i am just saying
hello. soi hello

Posted 10th February, 2007

bunny said

i wont to mack my own habbo hotel but how??? i need all the help on this one that i can get

Posted 3rd August, 2007

Tim said

hi anyone want to join me making a sorta habbo hotel

Posted 10th August, 2007

Tim said

My email is
timothykelson@hotmail.com

Posted 10th August, 2007

Tim said

Email me

Posted 10th August, 2007

meg said

thanks alot timmy

Posted 25th November, 2007

billy said

plz help mack a habbo hotel

Posted 3rd February, 2008

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